The Division: Snowdrop engine designed “to do things better, not bigger,”


In a recent Ubisoft blog post, Rodrigo Cortes, Brand Art Director at Massive Entertainment gave some new information regarding the Snowdrop Engine which is being used in the upcoming Tom Clancy’s The Division.

He mentioned that the Engine was made to make things better in overall instead of making it bigger.

The forest shots, turrets and giant flies that you saw in the trailer are not part of The Division. This video is a technical demonstration, to display Snowdrop’s full capacities as a new generation engine. Snowdrop is capable of creating a large range of varied universes, procedurally, and in an unprecedented level of detail.”

“Snowdrop was created in-house, at Massive, in response to a specific requirement: to do things better, not bigger,” Cortes went on. “Triple-A game development projects are growing in scope exponentially, so we wanted to be smart and not rely on brute force. We needed an engine that would support how we work in the studio, promote creativity, and allow the freedom to experiment and prototype.”

What’s your thoughts about the Snowdrop Engine? Below I’ll leave with some new screenshots of the engine alongside a tech demo that was shown in this year’s Game Developer’s Conference.

division_tom_clancy_snowdrop_engine_1  division_tom_clancy_snowdrop_engine_3division_tom_clancy_snowdrop_engine_2


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Author: Pedro Relvas View all posts by
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